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Post by kobud4 on Jun 8, 2019 0:47:56 GMT
Hi there kobud4 ! Yes, the forum is still active, just a little quiet. Nothing's changed with the program, you just need to press Ctrl + Z to paste into the box Thank you so much for your help!
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Post by MissyHissy on Jun 12, 2019 7:45:19 GMT
You're welcome and good luck!
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Post by Sahiya on Aug 5, 2019 22:56:13 GMT
Hi, first of all i wanna say thank you for that tutorial. English isn´t my main lang but u write all very easy to understand. But i have a lil problem with my career and hope u can help me. i created now the 5th time the same career from beginning, step by step but all the time the same problem. all workes fine so far only that my Level 1 (EntryLevel) had no name. When i go up to Level 2 and follow there will be a name This is on Level 1 with missing title this is on Level 2 that works fine Idk where the mistake is
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Post by MissyHissy on Aug 6, 2019 7:03:44 GMT
Hi there, @sahiya Welcome to the forum! Issues like that are usually quite easy. I imagine there's a typo somewhere in the code for your first level. So a few things to check: 1. Make sure the name you gave in the code matches the name in your UnhashedKeys and your language strings. As an example, from my Estate Agent career: EstateAgent.Careers file: <Title>Assistant</Title> UnhashedKeys: Gameplay/Excel/Careers/EstateAgent:Assistant Language Strings: Gameplay/Excel/Careers/EstateAgent:Assistant That's usually the reason for the title not showing up. If you still can't find the problem, feel free to upload the career and I can take a look for you
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Post by Sahiya on Aug 9, 2019 12:57:08 GMT
Finally, after hrs checking over and over again to find a typo, copy and paste, start game and test it without any changes ... i had that idea to check in s3pe the keys in unhashed with that one i had in my unhashed notepad file and saw that there was an other keynumber. i checked again all files and found in my strings a space after the keyline. there was <KEY>Gameplay/Excel/Careers/PTGroceryLate:GroceryStockingMember</KEY>*space* <STR>Grocery Stocking Member</STR> and not <KEY>Gameplay/Excel/Careers/PTGroceryLate:GroceryStockingMember</KEY> <STR>Grocery Stocking Member</STR> So i delete that space and it works I have an entrylevel title. I wrote it here so when there is any1 too with same problem, check if there is any space at the end of a key or str line. Thank u MissyHissy for all ur help
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Post by MissyHissy on Aug 9, 2019 15:50:28 GMT
I'm so pleased that's helped you, Sahiya! Well done!
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Post by T1gerCat on Aug 10, 2019 9:11:50 GMT
Goodmorning Missy! I have a question. I finished a new career last night, tested it and everything is ok. However I realized I don't like one of the level names I used. How do I go about changing that level name without rewriting the whole career? Can I even do it? Trust me to write a career and then dislike a level name! Edited to add: Also I was wondering how can I add celebrity level as a metric? For example I'm making a Youtube-themed career and I want the upper levels to 'force' the sim to become a celebrity but, so far, I can't find how celebrity levels exist as opportunities and/or metrics. Do you have any ideas? I can live without it, obviously, but I was wondering.
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Post by MissyHissy on Aug 10, 2019 11:50:00 GMT
T1gerCat that's quite simple. You've got two options, really. The first is to keep the actual code and just change it in the language strings. SO you'd go to your English strings and simply change the name there. So the actual code will stay as your original title but the wording in-game will be the new one. So it could look something like: <KEY>Gameplay/Excel/Careers/EstateAgent:Assistant</KEY> <STR>Alternative Assistant</STR> Alternatively, you change the name in the code. This would mean going right back to the .Careers file, changing the name in there. Then, go to the UnhashedKeys, change the name, rehash that line then redo the STBL file. After that, change the code in the language strings, then the name itself. Trust me, I've been there, done that. The first method is a lot quicker but if you're a perfectionist and knowing that the code is different, the second is an option. I really hope that made sense. I'm a little groggy today but I can explain that in more detail if that made no sense whatsoever As for the celebrity metric, very easy. It operates on the same principle as the other metrics and the code for it is: <Metric2>CelebrityLevel</Metric2> <Mappings2>0,0,1</Mappings2> Have a look at my Modelling Career, I use the Celebrity level in that.
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Post by T1gerCat on Aug 10, 2019 12:16:34 GMT
Oh wow, that *is* simple! Yes, the second way was what I thought I'd have to do (and it is the "correct" way too) but hey, if the easy way can get the job done I will definitely try that first.
So for the celebrity metric I just put it there as you showed? Then the sim can do the related tasks and up the metric like with all the metrics? I'm downloading your Modeling career to have a look-sy too. Thank you!!! If I end up having more questions can I PM later?
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Post by MissyHissy on Aug 10, 2019 13:30:38 GMT
Yep, it is that simple. And I should know. I misspell things in the code all the time! The celeb metric is that simple, yes. What it requires is for them to gain that level of celebrity status - how they do it is up to them. Yes, of course you can PM later
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Post by spuffy on Sept 19, 2019 2:14:38 GMT
Thank you for this detailed tutorial. Your careers are always so well done - thanks for all you've shared with us.
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Post by MissyHissy on Sept 19, 2019 8:39:45 GMT
You're very welcome! And welcome to the forum!
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Post by T1gerCat on Dec 26, 2019 15:06:22 GMT
Hi! Merry Christmas and Happy Holidays! I have a question (on top of all the other questions I've plagued you with lately, oops!). I wanted to use 'Meetings Held' as a metric but I wasn't quite sure how to word it, so I opened up the gameplay.careers file and found the Business career. I found what I was looking for but it also has an <extratone1> with HoldMeetings. I was wondering how do I put that in the unhashed and then the strings file? Same way I use the normal tones? Do I treat it like an special tone with the tones file (though that is for skill boosting tones)? Edited to add: If we've turned the English strings txt into an stbl, why can't we use that to replace the Blank one inside the career package, like we do with the Unhashed strings, instead of creating a brand new English strings stbl file with the s3pe editor? (I've written a number of careers already, only now did I think to ask that )
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Post by MissyHissy on Dec 27, 2019 9:01:44 GMT
Merry Christmas and Happy Holidays to you too, T1gerCat ! Never worry about all the questions, I don't mind at all! The Meetings Held is always a bit more of a bugger to use. Are you using the OmniCareer class for yours? Because I *think* it only works with that class. The tone would indeed be a special tone in the tone file - it will boost a metric, rather than a skill so it goes in the same file. Let me know if you struggle with that. The reason I don't do that with the English strings is because when you change the numbers for the language (the 00, remember), it doesn't stay changed if you replace the STBL - that's why I create them from scratch. Don't worry about never thinking of it before! You've done really well to create several careers!
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Post by T1gerCat on Dec 27, 2019 17:51:02 GMT
No, I used the Business Class, same as it was for the Business career. So if I'm to put it in the .tones file, how do I do that? That is how I'd do it usually but is the <extratones> different?
<ToneName>ResortOwnerTone.ResortOwnerCareerHoldMeetings</ToneName> <FullClassName>NRaas.Gameplay.Tones.CareerToneEx, NRaasCareer</FullClassName> <CareerGuid>ResortOwner/CareerGuid> <SkillCount>1</SkillCount> <Skill1>MeetingsHeld</Skill1> <SkillRate1>1</SkillRate1>
For that matter, where does the game store its own .tones file? I looked in the gameplay file but it's a bit huge so I might have missed it.
About the English (or any other language) strings, when we add languages, don't we usually generate a new FV64? Or do you usually simply change the numbers that indicate language? I'm tempted to replace the BLANK first with mine it and then change the name and numbers to see if it'll work. My careers tend to be simplistic or specific to what I want from the specific career for my gameplay style so I don't share them; and I never ran into any kind of language related problem. My careers simply don't have other languages, lol.
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