Hi, first of all i wanna say thank you for that tutorial. English isn´t my main lang but u write all very easy to understand. But i have a lil problem with my career and hope u can help me. i created now the 5th time the same career from beginning, step by step but all the time the same problem. all workes fine so far only that my Level 1 (EntryLevel) had no name. When i go up to Level 2 and follow there will be a name
Issues like that are usually quite easy. I imagine there's a typo somewhere in the code for your first level. So a few things to check: 1. Make sure the name you gave in the code matches the name in your UnhashedKeys and your language strings. As an example, from my Estate Agent career:
Finally, after hrs checking over and over again to find a typo, copy and paste, start game and test it without any changes ... i had that idea to check in s3pe the keys in unhashed with that one i had in my unhashed notepad file and saw that there was an other keynumber. i checked again all files and found in my strings a space after the keyline. there was
Goodmorning Missy! I have a question. I finished a new career last night, tested it and everything is ok. However I realized I don't like one of the level names I used. How do I go about changing that level name without rewriting the whole career? Can I even do it? Trust me to write a career and then dislike a level name!
Edited to add: Also I was wondering how can I add celebrity level as a metric? For example I'm making a Youtube-themed career and I want the upper levels to 'force' the sim to become a celebrity but, so far, I can't find how celebrity levels exist as opportunities and/or metrics. Do you have any ideas? I can live without it, obviously, but I was wondering.
T1gerCat that's quite simple. You've got two options, really. The first is to keep the actual code and just change it in the language strings. SO you'd go to your English strings and simply change the name there. So the actual code will stay as your original title but the wording in-game will be the new one. So it could look something like: <KEY>Gameplay/Excel/Careers/EstateAgent:Assistant</KEY> <STR>Alternative Assistant</STR>
Alternatively, you change the name in the code. This would mean going right back to the .Careers file, changing the name in there. Then, go to the UnhashedKeys, change the name, rehash that line then redo the STBL file. After that, change the code in the language strings, then the name itself.
Trust me, I've been there, done that. The first method is a lot quicker but if you're a perfectionist and knowing that the code is different, the second is an option. I really hope that made sense. I'm a little groggy today but I can explain that in more detail if that made no sense whatsoever
As for the celebrity metric, very easy. It operates on the same principle as the other metrics and the code for it is:
Oh wow, that *is* simple! Yes, the second way was what I thought I'd have to do (and it is the "correct" way too) but hey, if the easy way can get the job done I will definitely try that first.
So for the celebrity metric I just put it there as you showed? Then the sim can do the related tasks and up the metric like with all the metrics? I'm downloading your Modeling career to have a look-sy too. Thank you!!! If I end up having more questions can I PM later?
Yep, it is that simple. And I should know. I misspell things in the code all the time! The celeb metric is that simple, yes. What it requires is for them to gain that level of celebrity status - how they do it is up to them. Yes, of course you can PM later
I have a question (on top of all the other questions I've plagued you with lately, oops!). I wanted to use 'Meetings Held' as a metric but I wasn't quite sure how to word it, so I opened up the gameplay.careers file and found the Business career. I found what I was looking for but it also has an <extratone1> with HoldMeetings. I was wondering how do I put that in the unhashed and then the strings file? Same way I use the normal tones? Do I treat it like an special tone with the tones file (though that is for skill boosting tones)?
Edited to add: If we've turned the English strings txt into an stbl, why can't we use that to replace the Blank one inside the career package, like we do with the Unhashed strings, instead of creating a brand new English strings stbl file with the s3pe editor? (I've written a number of careers already, only now did I think to ask that )
Merry Christmas and Happy Holidays to you too, T1gerCat !
Never worry about all the questions, I don't mind at all! The Meetings Held is always a bit more of a bugger to use. Are you using the OmniCareer class for yours? Because I *think* it only works with that class. The tone would indeed be a special tone in the tone file - it will boost a metric, rather than a skill so it goes in the same file. Let me know if you struggle with that.
The reason I don't do that with the English strings is because when you change the numbers for the language (the 00, remember), it doesn't stay changed if you replace the STBL - that's why I create them from scratch. Don't worry about never thinking of it before! You've done really well to create several careers!
For that matter, where does the game store its own .tones file? I looked in the gameplay file but it's a bit huge so I might have missed it.
About the English (or any other language) strings, when we add languages, don't we usually generate a new FV64? Or do you usually simply change the numbers that indicate language? I'm tempted to replace the BLANK first with mine it and then change the name and numbers to see if it'll work. My careers tend to be simplistic or specific to what I want from the specific career for my gameplay style so I don't share them; and I never ran into any kind of language related problem. My careers simply don't have other languages, lol.
MissyHissy: No problem and good luck!
May 28, 2020 7:45:04 GMT
dokterjoni: Ok i'll try.. And i'll posted if encounter next problem.. Thanks
May 26, 2020 13:15:32 GMT
MissyHissy: Have you tried 7Zip? I use it all the time and never had a problem yet.
May 25, 2020 9:45:05 GMT
dokterjoni: Thanks for fast respond. Yep, downloaded it from modthesims and i'm using Winrar and Winzip
May 25, 2020 5:34:04 GMT
MissyHissy: Hi there. You downloaded it from Mod the Sims, yes? What program are you using to extract it?
May 24, 2020 20:01:11 GMT
dokterjoni: Hey guys, really appreciate your works here. I need a little help here, i already downloaded the NCIS career (Forgot the authors name) V2, but suddenly it crashed when i tried to extract it. Can someone help me please?
May 24, 2020 18:38:40 GMT
MissyHissy: Hope everybody is staying safe and well!
Mar 28, 2020 16:27:57 GMT
MissyHissy: Happy New Year to everyone!
Jan 2, 2020 13:53:32 GMT
MissyHissy: December already? Time to put the decorations up!
Dec 1, 2019 12:45:34 GMT
MissyHissy: Lovely to have you here!
Nov 25, 2019 21:07:53 GMT
simshai91: Finally signed up to the forum. Happy to be here!!
Nov 25, 2019 21:06:39 GMT
MissyHissy: Hi there Troy! Welcome to the forum! Feel free to start a thread with links to your Lets Play videos
Sept 22, 2019 15:25:07 GMT
troytalks: Hi, everybody. I'm also late in the game but I am Troy and I am in the process of recording gameplay videos for my upcoming Let's Play youtube series. Occasionally I search for new careers that can add extra fun and I am thrilled to have found this forum.
Sept 22, 2019 11:37:23 GMT
MissyHissy: Never too late! Welcome to the forum!
Aug 16, 2019 8:25:03 GMT
crashley1784: I'm so excited to have found this site and these wonderful careers (even though I'm VERY late to the game!)
Aug 15, 2019 16:26:30 GMT