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Post by t888 on Feb 25, 2016 6:33:33 GMT
Is it possible to give EA careers the ability to reward celeb points as well as job performance?
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Post by MissyHissy on Feb 25, 2016 13:58:28 GMT
Hmm. That's an interesting thought I don't see why not? If you put the GUID for the celeb points in the RewardData, it's worth a try?
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Post by t888 on Feb 25, 2016 14:23:59 GMT
How do I do that exactly do you think?
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Post by MissyHissy on Feb 26, 2016 12:29:46 GMT
I'm not entirely certain it's possible, since I think the Celebrity Level status works like a skill. But if it is possible, it might go like this: I'm not certain, but it's worth trying. If that fails, try out: However, as the OmniPromotionalRewardData only works with Base Game stuff (unless the new NRaas team have changed that and I missed the update) then this might be totally pointless as yet. Another alternative could be to include a tone that boosts celebrity level
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Post by t888 on Feb 27, 2016 7:27:21 GMT
What if it was a standard EA career though like say a reworked Culinary career on the Careers XML file for Celeb points for that Celebrity Five Star Chef level? Then it wouldn't be limited to the base game stuff so might something like this work?:
<PromotionRewardData>Celebrity</PromotionRewardData> <ConsiderGiftingReward>0</ConsiderGiftingReward>
Lately, I've been reworking some standard EA careers to what I see as more ideal.
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Post by MissyHissy on Feb 27, 2016 9:25:14 GMT
Hmm. It's the RewardData that seems to be hardwired to base game only. Maybe you could have a metric for Celebrity Level? I've done that in my Late Night Modelling Career. It looks like this in the code: Then, you could have a tone to work on the celebrity level. Worth a shot?
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Post by t888 on Feb 27, 2016 10:37:30 GMT
Thanks for the awesome suggestion!
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