|
Post by Reena on Apr 27, 2015 18:34:55 GMT
I guess the title is explicit In the section for the Carpool Type, if I write None will it make the sim walk to work? Not that I intend to be sadistic or anything, but I decided to make a medieval career, so already cars not so much. Depending where they live they might get late, but I guess using a subway or Llama teleporter rug will do the trick.
|
|
|
Post by MissyHissy on Apr 28, 2015 8:46:01 GMT
Ooh, an interesting idea. Yes, I'm fairly sure they would find their own way to go to work. So probably taxis (unless you use a mod to remove them), then walking. That would be worth experimenting with!
|
|
|
Post by Reena on Apr 28, 2015 14:02:19 GMT
I was intending to make a mod to remove most cars for my Medieval game, but I think Shimrod did one already, and if I remember correctly he even enabled the rowboat so it would be perfect for me. However if I can use subway rugs and disguise them as... dunno what... at least if their work is far they will be able to make it on time. I will make a test and let you know if that works
|
|
|
Post by MissyHissy on Apr 28, 2015 14:40:48 GMT
Yep, Shimrod has one at TFM. I've got it installed in my Missydriel folder and never tested it Test results would be wonderful, thank you!
|
|
|
Post by Reena on Apr 28, 2015 14:47:26 GMT
I am staring at the spreadsheet right now, thinking I shouldn't pay monks too much because they are supposed to renounce money, possessions and blablabla... but they still need to pay the rent, so I will have to pay them regardless xD Look at me, I will have to restart my medieval game too xD Alright I can do this!! I just need to not stick too closely to History and just think Sims
|
|
|
Post by MissyHissy on Apr 28, 2015 14:53:54 GMT
There is an old Monk/Nun Part Time Career on MTS that might help for pay inspiration. If you did want them to not earn anything, just make their pay in the negative (so -15, for example) and they'll earn nothing. Then perhaps they could live off the land and sell fruit and vegetables they've grown? Instead of writing None, maybe just leave the field blank? So it'd look like: <CarpoolType></CarpoolType>
|
|
|
Post by Reena on Apr 28, 2015 16:10:17 GMT
Thanks for the link, I seriously need to check the careers on MTS not to do something already done. I was actually hoping they would garden, fish and get enough to live by. Although for my own game I might have to get them to live in the monastery. Can you give a lifetime reward as a reward in a career? That might be useful to give them the No Bills Ever at level 1. And actually yes, I have done it before where I just removed the data in the field, that should work. Thank you
|
|
|
Post by MissyHissy on Apr 28, 2015 16:35:36 GMT
I don't think it matters. Someone else created a Psychology Career after mine was published. It just gives people more choice Yes, I'm sure you can. I haven't done so myself yet, but I'm sure that wouldn't be a problem. Worth experimenting with, at any rate!
|
|
|
Post by Reena on Apr 28, 2015 16:41:18 GMT
I checked the levels, and apart Bishop and Archbishop that are in her Priest career it is different. It gives different possibilities, the careers could even be used in the same town at different locations.
|
|
|
Post by Laurabcn on May 4, 2015 13:15:35 GMT
Thanks for this whole thread! I also needed a solution for this since I have historical games as well. My previous solution was ignoring all the cars and out-of-period stuff, but I don't think that quite worked.
|
|
|
Post by Reena on May 4, 2015 18:17:02 GMT
There is a mod by Shimrod called No Cars. I suggest using as well his NPC Boats Rowboats Enabled mod if you have Island Paradise installed. The rowboat would look better in an historical context as a mode of (slow) transportation. I tried something about getting them to walk, as after all you can have monks in a normal game as well (which I intend to do). I will update the thread on how it is working
|
|
|
Post by Reena on May 8, 2015 20:04:34 GMT
Before I forget, here is the result I got: By taking away the cars from the code, the carpool did not show up. Be careful to get there on time. So it is just: <CarpoolType></CarpoolType> Well he was going to take a taxi, but because I forgot to buy him an alarm clock he was late and I had to cheat and teleport him, he was late
|
|
|
Post by MissyHissy on May 8, 2015 20:08:10 GMT
Ooh, thanks for testing that! That's good to know!
|
|
|
Post by Reena on May 8, 2015 20:24:39 GMT
I am thinking that using it with NRAAS Traffic mod would help. Well, in my case. There are a few possibilities it seems Routing Allow Use of Cars During General Routing NEW When disabled, sims will no longer use cars during routing Default: True Always Use Taxis for Inactives Lacking Vehicles NEW When disabled, temporary cars used for the purposes of routing are disabled, forcing sims to use taxis instead Note: This option does not affect the use of personal vehicles, or vehicles provided by careers Default: True Traffic Delta Use this to increase or decrease the number of taxis generated by the traffic manager There is a maximum limit defined by the number of highrise shells and rabbitholes you have in town, so setting it extremely high will have no effect Default: 0
|
|