Post by MissPatTS3 on Jul 22, 2020 23:01:12 GMT
The purpose of this thread is to keep track of our experimental / half-successful / wildly successful career modding attempts for future reference, so we sims 3 career modders keep our hopes up as we execute our plans!
The data is mostly inspired from MissyHissy Q&A with forum members on Discord.
Last updated: 02/05/2022
_________________
Answers index:
FULL TIME / PART TIME CAREERS
The data is mostly inspired from MissyHissy Q&A with forum members on Discord.
Last updated: 02/05/2022
_________________
Answers index:
FULL TIME / PART TIME CAREERS
* We do not know if below answers work for Active Careers *
26. Yes, one of the performance metrics for your political / charity and such career, can be a specific fundraising total → Read here
25. Naughty or nice, your charity career sims will find the perfect cause from the list of 44 sims 3 game charities to spend their holiday bonus on... Right? → Read here
24. Yes, your custom career opportunity can target a sim in a vacation world → Read here
23. If your custom career opportunity involves talking to a sim, you can set specific requirements to narrow down who that sim is going to be → Read here
22. Remember The Sims 2 chance cards? You read that right: you can make your custom career opportunities work like TS2 chance cards. Follow the instructions → Read here
21. Yes, you can set conditions that must be met before a career opportunity will show up, thus ensuring that your career opportunities come up in a specific order → Read here
20. Yes, in theory, you can use CC (custom content) for your custom career Opportunities Rewards → Read here
19. Non-witch sims can use the spell casting skill linked to the Store's Book o' Spells → Read here
18. Don't worry, you can use pack items for your custom career opportunities without ruining the gameplay experience of simmers who don't have the packs installed. It simply means that, the custom career opportunity will show up properly in their game but they won't be able to receive the EP item reward. → Read here
17. Wanna use the 'Mixology' skill in your custom career? Then don't use that word in your custom career code. Use 'Bartending' instead. What do you mean, it was not obvious? → Read here
16. So your sims think they can dance? Well they can master any of / all of the 3 dancing skills now in your custom career → Read here
15. Yes, University EP protests can be tied to custom career opportunities → Read here
14. Using Store objects / content for Level Promotion rewards is not feasible. But MissyHissy proved they can be used for Opportunities Rewards. Indeed, her Basketball career opportunities reward the Store's Basketball Hoop → Read here
13. Yes, you can create functional, "real life" like, non Rabbithole, active career in Sims 3. Two talented modders released a few. There's just no tutorial available yet to explain how to proceed (probably with caution) → Read here
12. Yes, custom careers work in custom worlds / non EA worlds → Read here
11. Yes, you can use hidden skills as metrics for custom careers. In fact, 4 custom FT careers and 3 custom active careers are doing just that → Read here
10. Yes, you can create a career that branches at say level 5, then on one of THOSE branches, branches again at level 9. In fact, MissyHissy achieved this technical prowess with her "Medic" career. Minor issue with this setup: the in-game popup message for the extra split branches can be confusing → Read here
9. There shouldn't be any limit to the amount of skill building custom tones that can be added to a custom career. (We are still experimenting with that) → Read here
8. Yes, you can put 0 as the maximum number of co-workers to make your sim the only [whatever the career is] in town → Read here
7. Yes, you can make a career with less than 10 levels → Read here
6. Yes, it is totally possible to integrate a custom career with Zerbu's Ultimate Careers mod (plus extra resources to make both work nicely together) → Read here
5. Yes, theoretically, it is possible to simply rename or override EA careers (job titles / descriptions). There's an old tutorial for that. Like, real old → Read here
4. Yes, custom career tones can be linked to performance increase or decrease (not just to skills). → Read here
3. Yes, you can link the same skill to multiple custom career tones → Read here
2. EP objects / content cannot be used as Level Promotion rewards. Unless maybe our workaround works some day... Updated 02/05/2022: the workaround works! → Read here
1. Yes, you can use *some* Lifetime Reward objects for Level Promotion rewards. Not tested for Opportunities rewards. → Read here
26. Yes, one of the performance metrics for your political / charity and such career, can be a specific fundraising total → Read here
25. Naughty or nice, your charity career sims will find the perfect cause from the list of 44 sims 3 game charities to spend their holiday bonus on... Right? → Read here
24. Yes, your custom career opportunity can target a sim in a vacation world → Read here
23. If your custom career opportunity involves talking to a sim, you can set specific requirements to narrow down who that sim is going to be → Read here
22. Remember The Sims 2 chance cards? You read that right: you can make your custom career opportunities work like TS2 chance cards. Follow the instructions → Read here
21. Yes, you can set conditions that must be met before a career opportunity will show up, thus ensuring that your career opportunities come up in a specific order → Read here
20. Yes, in theory, you can use CC (custom content) for your custom career Opportunities Rewards → Read here
19. Non-witch sims can use the spell casting skill linked to the Store's Book o' Spells → Read here
18. Don't worry, you can use pack items for your custom career opportunities without ruining the gameplay experience of simmers who don't have the packs installed. It simply means that, the custom career opportunity will show up properly in their game but they won't be able to receive the EP item reward. → Read here
17. Wanna use the 'Mixology' skill in your custom career? Then don't use that word in your custom career code. Use 'Bartending' instead. What do you mean, it was not obvious? → Read here
16. So your sims think they can dance? Well they can master any of / all of the 3 dancing skills now in your custom career → Read here
15. Yes, University EP protests can be tied to custom career opportunities → Read here
14. Using Store objects / content for Level Promotion rewards is not feasible. But MissyHissy proved they can be used for Opportunities Rewards. Indeed, her Basketball career opportunities reward the Store's Basketball Hoop → Read here
13. Yes, you can create functional, "real life" like, non Rabbithole, active career in Sims 3. Two talented modders released a few. There's just no tutorial available yet to explain how to proceed (probably with caution) → Read here
12. Yes, custom careers work in custom worlds / non EA worlds → Read here
11. Yes, you can use hidden skills as metrics for custom careers. In fact, 4 custom FT careers and 3 custom active careers are doing just that → Read here
10. Yes, you can create a career that branches at say level 5, then on one of THOSE branches, branches again at level 9. In fact, MissyHissy achieved this technical prowess with her "Medic" career. Minor issue with this setup: the in-game popup message for the extra split branches can be confusing → Read here
9. There shouldn't be any limit to the amount of skill building custom tones that can be added to a custom career. (We are still experimenting with that) → Read here
8. Yes, you can put 0 as the maximum number of co-workers to make your sim the only [whatever the career is] in town → Read here
7. Yes, you can make a career with less than 10 levels → Read here
6. Yes, it is totally possible to integrate a custom career with Zerbu's Ultimate Careers mod (plus extra resources to make both work nicely together) → Read here
5. Yes, theoretically, it is possible to simply rename or override EA careers (job titles / descriptions). There's an old tutorial for that. Like, real old → Read here
4. Yes, custom career tones can be linked to performance increase or decrease (not just to skills). → Read here
3. Yes, you can link the same skill to multiple custom career tones → Read here
2. EP objects / content cannot be used as Level Promotion rewards. Unless maybe our workaround works some day... Updated 02/05/2022: the workaround works! → Read here
1. Yes, you can use *some* Lifetime Reward objects for Level Promotion rewards. Not tested for Opportunities rewards. → Read here